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#12771769 Oct 10, 2016 at 03:14 AM · Edited over 2 years ago
Guild Officer
68 Posts
Here is a quick guide to playing an Arms warrior:

Stat priority:
Mastery>Versatility>Haste>Crit

Mastery and Versatility are far ahead of the other two stat choices. Mastery is so much farther ahead of Versatility that sacrificing a lot of Versatility for some Mastery is often beneficial. This makes the World Quest Mastery trinkets BiS for Arms (except for Unstable Arcanocrystal).

Talents:

If you want to play Arms you'd better play with a Focused Rage build. Here's mine:

Dauntless
Double Time
Avatar
Bounding Stride (may switch to Second Wind)
Focused Rage
Deadly Calm
Anger Management


Rotation:
Compared to fury the Arms rotation will seem deceptively simple, I personally find it harder.

1. Colossus Smash
2. Mortal Strike
3. Focused Rage (to 3 stacks)
4. Slam (Concurrently with Focused Rage if Battle Cry is up OR if you have a large rage pool)
5. Warbreaker (only use if Colossus Smash effect is not up on target and Colossus Smash is unavailable)

Focused Rage: This ability does NOT share a cooldown with any other ability, you should be using it concurrently with your other abilities. You will need to get used to running two separate GCD-timers. The only time you should not use Focused Rage is if it will delay the use of Mortal Strike. Never use when you already have three stacks.

Execute: When in execute range replace slam with execute.

DPS Cooldowns:

Battle Cry: This move makes the build. While it is up nothing costs rage, use Focused Rage as much as possible and always use one of your three DPS-ability options concurrently. Burn as much free rage as possible while Battle Cry is up because each 10 rage spent reduces the CD of Battle Cry by 1s.

Avatar: Only use Avatar with Battle Cry. It often lines up with every other Battle Cry, but Arms is so RNG-based that it often won't. Always wait to use it.


Defensive CDs:

Die by the Sword: This is a REALLY GOOD defensive CD. It greatly reduces the damage you take for 8s AND gives you a 100% parry chance. Optimal uses are: weathering a raid-wide damage phase, covering up for screwing up a mechanic, or temporarily tanking bosses (the 100% parry makes you into a tank for 8s).

Commanding Shout: Go read my blurb in the Fury section, I'm tired of typing.


Legendary Items:
If you ever get one pray that it is Archavon's Heavy Hand. Mortal Strike refunding 15 rage turns the move into a 5-rage cost ability, if you use Colossus Smash before Mortal Strike then it becomes a rage generator. So amazingly good it's dumb.
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