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#12767583 Oct 08, 2016 at 01:13 AM · Edited over 1 year ago
Veteran Octopus
17 Posts
Icyveins RDruid guide is not very good. If you follow their stat or talent guide you will only ever amount to a decent RDruid, not a great one.

Blanket Rejuvs are only ever strong, in raids, near end of xpacs when you have the haste to reduce the GCD down far enough. This means any talents pertaining to the blanket Rejuv style are not very good.

Prosperity
Displacer
Balance (only take guardian for fights with no range problems like Cenarius or Ursoc)
Typhoon
SoTF
Spring Blossoms (inner peace can bring you more HPS in some fights but in reality it is just sniping heals that would have come from other heals anyhow)
Flourish

These are the only valid choices to use in raid healing as RDruid.

*I see that cultivation has been buffed significantly and the hard cap on hots gone for mastery so now, combined with enough haste, blanket Rejuvs will be strong. I've never liked the requirement of them having to be below 60%. I have a feeling that the Nighthold raids require a lot more healing than EN with players going low enough health many times during a fight. This will make Cultivation much stronger due not only getting the proc, but also getting that extra hot benefiting more from your mastery.

Rdruids are all about preparation. The better you know a fight, the better you will do. If you know people are about to take damage you can have Rejuvs on them beforehand. Swiftmend for the SoTF proc before they take damage, allowing you to react with WG as quickly as possible. Follow up WG with Flourish only if they close to 50% of their health in damage.

Flourish can be weird sometimes and not take. You want to make sure to wait a fraction of a second before popping it after a WG. I try to refresh a Rejuv or Lifebloom on a tank in between WG and Flourish for max efficiency instead of waiting.

RDruids are not reactionary healers. You should not be spamming Regrowth or HT at all. Most of the time Regrowth will only be cast on OoC procs. Cast your Lifebloom, Rejuv and occasional Ironbark on tanks and leave the heavy tank healing to classes more suited to single target healing. RDruids always have been raid heals. Obviously if your tanks are about to die keep them alive but your Regrowth spam will barely tickle their healthbar and devastate your mana. If you find yourself in a situation where one or two targets are taking damage a Regrowth followed up by a HT isnt a terrible idea. It's just not very mana efficient, fast, nor are your single target heals quick and strong.

Strive for 100% uptime on Lifebloom and Efflorescence. Even if you cast it under just the two tanks, Efflorescence is extremely efficient. Lifebloom does not always need to be used on tanks, you can use it on players who start taking a lot of ticking damage too(for example Rot on Nyth). WG+SoTF is your bread and butter and should account for close to a third of your heals in a fight. Blanket Rejuv as necessary so long as you have the mana reserve. Don't use your SoTF proc on anything but WG.

Usually you get 2 uses of your Tranquility and Innervate in the fight. The first time you use either is usually not very important as long as it's within the first 90 seconds. The second is crucial and can make or break a pull for you and your raid. Most fights dont need a Tranq early on and it's simply used the first chance the entire raid takes damage in order to save mana for you and your fellow healers.

Turn off your healing meters during fights. You should be looking at your mana vs other healers mana not your HPS vs other healers HPS in the middle of a fight.

Stat Priority should be:

Int
Haste
Crit=Versa
Mastery


*Int
Haste
Crit=Versa=Mastery


Mastery is basically worthless in the raid environment. At best you will have no more than 2 HoTs on any one person a majority of the time.

*Mastery got a slight buff, no longer having a hard cap on the number of hots that apply the bonus. Mastery will now be stronger in raids, especially on fights which have a small number of high damage targets. Supposedly this was unintended as some hots were being considered the same and would not apply another bonus when active at the same time.

*If you are looking at HPM with logs/parses or whatever theorycrafting you do you will come up with with a much different stat weight. Here is why.

*Haste stat weights usually do not take the GCD into account. Versatility stat weights usually do not take the damage reduction into account. Crit is gonna matter more for fights where your Tranq is key to surviving. Every fight is gonna be different and require different kind of healing. Fights can be long, short, bursty, or spread damage; this means each stat will have a strength over the others in each scenario.

Crit will 9 times out of 10 parse a bit better than Versatility, however, dead druids do no heals and that extra damage reduction is nothing to sneeze at.

For trinkets, go for ones with Int or haste on them. Any proc trinket is too unreliable to proc and the right time. I currently use Bottled Tornado and Darkmoon: Promises and would recommend these to any other druids as well.

Darkmoon: Promises is still going extremely strong, espeicially if you go cultivation over SotF.

For Artifact:

The top four leading to Dreamwalker will give you the most increase in output. The bottom route heading to Power of the Archdruid will give you more mana utility for those longer fights, but less healing output the higher the dps of the group you're in. Going for Tranquil Mind last is the best option. The only fight I can think of where it would help tremendously is Renferal.

It matters not which of those routes you take first as the power required to fill both is small. It's really your preference.


For Dungeons:

Mastery is better than everything except haste. Mastery will give you more HPS in dungeons but does not increase your dps which is necessary for high level mythic+.

Dungeons are where the blanket Rejuv style will be super strong.

I use:

Abundance
Displacer
Guardian (unless HoV, use balance) Feral
Typhoon
Tree
Germination
Stonebark

Entire dungeon maintain 3+ Rejuvs minimum, if not more. You have plenty of mana and occasionally out of combat moments to get your mana back by drinking. It can be intense to keep up Rejuvs the entire dungeon but will allow you to hit 1 sec cast times on your HT allowing you to do some amazing spot and tank healing.

Edit: spelling, grammar and added stuff, things, and clarification
Edit 2: updated a bit for 7.1.5 patch but not finished
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#12768507 Oct 08, 2016 at 01:02 PM
Guild Officer
102 Posts
Thanks Lazer! This is awesome!
I see some things I'll need to tweak with my resto build and strategy. I realize that I've been trying to be more reactionary than I should be.
I made a talent tree visual for your raid and dungeon builds (for people like me who like pictures).

Lazer's Raid Build



Lazer's Dungeon Build
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#12768517 Oct 08, 2016 at 01:06 PM
Guild Officer
102 Posts
I've got a question for you Lazer. What path are you going on your artifact weapon?
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#12769060 Oct 08, 2016 at 06:21 PM
Veteran Octopus
17 Posts
The top four leading to Dreamwalker will give you the most increase in output. The bottom route heading to Power of the Archdruid will give you more mana utility for those longer fights, but less healing output the higher the dps of the group you're in. Going for Tranquil Mind last is the best option. The only fight I can think of where it would help tremendously is Renferal.
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#12776146 Oct 11, 2016 at 06:42 PM
Guild Officer
18 Posts
Awesome guide! Seems I've been playing my resto druid a bit differently, and I think that explains some about why I'm at the bottom of the heal charts lol. Though I am surprised about your recommendation about the Tranquil Mind Artifact slot being last, I personally took it second (after the Dreamwalker) because it seems whenever I start casting it I need to move because of something.

Great guide though, extremely thorough!
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#12776269 Oct 11, 2016 at 07:58 PM · Edited 2 years ago
Veteran Octopus
17 Posts
You are right.

You can get into a situation where your Tranq gets wasted by having to move, I'd say personally 1 in 10 of my own Tranqs at least get partially wasted due to such things. It can be very situational to work around. Do you wait X amount of seconds for a direct targeted run mechanic to target someone or do you take the chance and pop your Tranq then hoping it's not you who is targeted. Generally, if the entire raid is below 50% health, I will pop it and weigh out the possibilities of how much benefit I get from not running a few more seconds; a delayed run taking advantage of Displacer, how many people are around me if it's an AoE, is what I'm standing in doing more damage than my Tranq can heal, or can I at least tank this damage a few more seconds, etc etc.

I now realize that my artifact choice would be an advanced consideration that I do as second nature. Others would not be able to accomplish this without due practice.
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#13022842 Jan 28, 2017 at 01:25 PM
Guild Officer
102 Posts
Saw this pic today :3


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#13023302 Jan 28, 2017 at 05:44 PM
Veteran Octopus
2 Posts
Haha, yeah i saw it too. My face is usually a bit more happier when i heal :P

Resto is love!
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#13033653 Feb 01, 2017 at 08:16 PM
Guild Officer
102 Posts
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#13118530 Mar 09, 2017 at 11:36 AM
Veteran Octopus
17 Posts
I updated this a bit. After going through patch notes and many resto druid sites after re-subbing I feel it was necessary.

I also want to point out that at the time of this edit I have not done a single normal or heroic NH raid yet, but I was planning on doing that this weekend. I will be editing it again after.
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#13127105 Mar 13, 2017 at 04:57 PM
Veteran Octopus
38 Posts
Welcome back Lazer. I've seen you online a few times as of late. If you are looking to get back into raiding, we can probably put together some alts runs or get you through normals in one way or another and hopefully complete your T19 set.

Our regular raid time hasn't changed. Hit up any of the officers or raid team and we'll see what we can do to assist.

Also, we are on discord now, and this site isn't as active anymore.

Again, welcome back!!
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